PerBlue is a mobile and social gaming software company based in Madison, WI. We are a young and energetic team of engineers, artists, designers, and business specialists that was founded in 2008.

Brainstorming in the old office.
It all began with an idea at about 2:00 am while doing some mind-numbing linear circuit analysis homework in late 2007. The iPhone had been out for a few months, and Google had recently announced their Android operating system for smartphones. These devices presented an entirely new set of technologies that we wanted to take advantage of to revolutionize the gaming experience. This led to the initial concept behind Parallel Kingdom, which would become the first mobile location based role playing game ever. Development on the first version of the game began quickly and PerBlue was officially established soon after. The first version, The Age of Exploration, was released in October 2008.

Early design meeting.
The innovative concept of Parallel Kingdom attracted much interest and work began on building a second age. The Age of Gathering was launched in March 2009 to a worldwide audience. Momentum behind Parallel Kingdom continued to grow, and development started on the third age. This would prove to be a monumental undertaking and would more than double the features and content of the game as well as introduce an entire virtual economy. The Age of Emergence was launched in November 2009 and by February 2010 Parallel Kingdom surpassed 100,000 players from all over the world.

Working (happily) in cramped quarters.
The latest age, the Age of Thrones, was launched in October 2010 and introduced some exciting new social features. The Parallel Kingdom franchise continues to grow and now has more than 1 million players from around the world.
It's been a fun adventure so far, and we've got some exciting things in store for you. So stick around, this is going to be a good show.